Monster Hunter International (WoD)
In terms of a backstory, there are two things that are truly needed. What you did before you encountered the supernatural, and what happened when you encountered your first monster. The more the better information that the player is able to play with.
Creating characters in Storytelling is a simple seven step process. Just make a copy of the character sheet, get a pencil and begin.
An editable sheet can be found at http://mrgone.rocksolidshells.com/pdf/HtV/HtV1-Page_Editable.pdf
1. Choose background. First, create your character’s concept. To help get a handle on your character’s identity and motivations, come up with a short, two- or three word description of him/her. This usually, but not always, includes some idea of a career: “nightstalking journalist,” “stoic mechanic,” “lost waif,” “petulant yuppie,” “angry young man.” Second, for MHI campaigns, use the company or organization that you belong to, as the compact/conspiracy. Put what you did for a living down before MHI recruited you as the profession, so you can be reminded of your background.
2. Select Attributes, your character’s innate capabilities: Prioritize the three categories (5/4/3). Your character begins with one dot in each Attribute automatically, already filled in on the character sheet. Dots spent now are in addition to these starting ones. The fifth dot in any Attribute costs two dots to purchase. Example: Olson wants his character to have a Dexterity of 5. This costs him five dots. His first dot is free and his fifth one costs two. For more information, see Chapter 2: Attributes.
3. Select Skills, your character’s learned capabilities: Prioritize the three categories (11/7/4). The fifth dot in any Skill costs two dots to purchase. For more information, see Chapter 3: Skills.
4. Select Skill Specialties, your character’s focused areas of expertise: Take three Skill Specialties of your choice. You can assign each how you like, whether each to a separate Skill or all three to a single Skill. There is no limit to how many Specialties can be assigned to a single Skill. A skill specialty adds a +1 to your die pools in that area. For more information, see Chapter 3: Skills.
5. Skip step 5, as this only applies to supernatural characters.
6 . Determine advantages, traits derived from your
Defense = the lowest of Dexterity or Wits
Health = Stamina + Size
Initiative = Dexterity + Composure
Size = 5 for humans
Speed = Strength + Dexterity +5
Willpower = Resolve + Composure
For more information, see Chapter 4: Advantages.
Note: Most advantages cannot be raised directly through experience points. You must instead raise the traits from which they are derived.
*Morality has been removed from the campaign due to tone reasons, the Victorian Gothic themes of World of Darkness clashes with the theme of being “simultaneously ‘cinematic’ and ‘realistic.’ It’s mostly cinematic, meaning exciting, action-packed, and larger than life”.
Virtues and Vices
Choose one of each. For more information, see p 100.
Virtues: Charity, Faith, Fortitude, Hope, Justice, Prudence, Temperance
Vices: Envy, Gluttony, Greed, Lust, Pride, Sloth, Wrath
7. Select Merits, representing character enhancements and background elements: Spend 7 dots on Merits. The fifth dot in any Merit costs two dots to purchase. Note that many Merits have prerequisites. For more information, use the list below.
To round out details on your character sheet, fill in the name of the chronicle in which your character will participate (Storyteller provided). Finally, list any equipment he carries. He is now ready to confront whatever fate awaits him in the World of Darkness.
The group can make use of group tactics as the story progresses but they do not start with any.